Dr. JavaSaurus' Brain Training

Welcome to the mind-bending world of "Dr. JavaSaurus' Brain Training"! In this thrilling game created for Brackeys Game Jam 2024.1, you find yourself in the mysterious laboratory of Dr. JavaSaurus, a brilliant scientist with a passion for challenging minds.

What's behind that door? Explore a series of 12 uniquely designed doors, each hiding a brain-twisting puzzle waiting to be solved. From logic challenges to memory tests, each door presents a different mental workout to keep your cognitive skills sharp.

Features:

  • 12 Types of Doors: Encounter a variety of brain puzzles behind each door.
  • Challenging Puzzles: Exercise your mind with logic, memory, and problem-solving challenges.
  • Engaging Gameplay: Dive into the immersive world of Dr. JavaSaurus' laboratory.
  • Unlock the Secrets: Solve puzzles to reveal the secrets behind each door.

Are you ready to embark on a journey of mental agility and unlock the secrets hidden behind the doors? Test your wits, sharpen your brain, and discover what lies beyond with "Dr. JavaSaurus' Brain Training"!


Credits:

Music by Geoff Harvey .

UI inspired by Kenney.

Special thanks to people present in chat during the live streams at the livestream on twitch !

StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorJavaSaurus
GenrePuzzle
Made withUnity
Tagsbrackeysgamejam, Brain Training, tasks

Comments

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Hey! The game is pretty stimulating and fun, even tho it gets repetitive after a while. The time limit sure helps.

One problem I had is that (not sure if it's just me) the audio is through the roof. The sliders begin close to 0, and still the audio is loud. At 0 it just cuts off entirely and if I was to put it on max, I'd probably create a black hole.

Other than this silly thing (a mere technicality), I enjoyed it, thanks.

Oh boy ! A complete oversight on my end. Since I had a couple of hours to spare I tried to update the code so it doesn't blast out your eardrums ! Either way, thank you so much for playing :) My initial idea was to build an actual maze of doors for players to travel through (the maze generation code is actually used for the door-puzzle). This seemed a nice scope-reduction, but I am very glad you've enjoyed it. I think of it as a "fidget toy game" :D